507 Royalty-Free Audio Tracks for "Sound Track"

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Harmonic component obtained from the analysis of a sound of erhu : http://freesound. Org/people/ricemutt/sounds/23933/. This was done using the harmonic plus stochastic model implemented in the sms tools: http://mtg. Upf. Edu/technologies/sms. The parameters used for the analysis were:. - window: blackman- window size: 1601- fft size: 2048- magnitude threshold: -90- minimum duration of sinusoidal tracks: 0. 1- maximum number of harmonics: 20- minimum fundamental frequency: 100- maximum fundamental frequency: 2000- maximum error in f0 detection algorithm: 5- max frequency deviation in harmonic tracks: 10stochastic approximation factor: 0. 2.
Author: Wantingchen
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00:20
Angry cat and small cat meowing. Five tracks, aggressive meowing, ling meowing, short meowing, combined meowing and desperately meowing. Recorded with zoom h6 recorder. The sound wasn't postprocessed. Recorded close up in a little room at a shelter in mochov. Suitable for animated film.
Author: Fpanskazummer Jakub
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09:00
Soundtrack made of three tracks from the us public domain for the in-game menu screen with clock sound. Compositions used:club royal orchestra - rosy posyorkiestra polska - kochaniepietro - you'll find old dixieland in france. Album: antique phonograph music program.
Author: Blue Steel
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00:05
Original sound: http://freesound. Org/people/orpheuz/sounds/258090/. Stochastic sound extracted with sms-tools, hps model, with parameters:windowtype: blackmanwindowsize (m): 1765fftsize (n): 2048# parameters to identify peaks and harmonics:magnitude threshold (t): -100min duration: 0. 1max number of harmonics: 147min f0: 250max f0: 400max error in f0 detection: 7max freq dev in harmonic tracks: 0. 01stochastic approximation factor: 0. 2.
Author: Rgonnering
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00:05
Original sound: http://freesound. Org/people/orpheuz/sounds/258090/. Harmonic sound extracted with sms-tools, hps model, with parameters:windowtype: blackmanwindowsize (m): 1765fftsize (n): 2048# parameters to identify peaks and harmonics:magnitude threshold (t): -100min duration: 0. 1max number of harmonics: 147min f0: 250max f0: 400max error in f0 detection: 7max freq dev in harmonic tracks: 0. 01stochastic approximation factor: 0. 2.
Author: Rgonnering
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Stochastic approximation of the residual signal obtained after subtracting the harmonics from a female speech sound: http://www. Freesound. Org/people/xserra/sounds/254374/. This was done using the harmonic plus stochastic model implemented in the sms tools: http://mtg. Upf. Edu/technologies/sms. The parameters used for the analysis were:. - window: blackman- window size: 2001- fft size: 2048- magnitude threshold: -100- minimum duration of sinusoidal tracks: 0. 05- maximum number of harmonics: 100- minimum fundamental frequency: 150- maximum fundamental frequency: 250- maximum error in f0 detection algorithm: 5- max frequency deviation in harmonic tracks: 0. 05stochastic approximation factor: 1.
Author: Wantingchen
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A number of coins dropping on to concrete made by overlaying a single coin drop and offsetting multiple times. Made using two coin loops in logic x but creating a number of tracks, offsetting the loops at 'random' to create the sound of multiple coins. Also truncated some loops for variation.
Author: Petervh
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[abandoned_metro_tunnel_02. Wav]. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example when the player has entered an abandoned metro tunnel - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:36
[abandoned_metro_tunnel_03. Wav]. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example when the player has entered an abandoned metro tunnel - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:29
[abandoned_metro_tunnel_04. Wav]. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example when the player has entered an abandoned metro tunnel - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:13
[abandoned_metro_tunnel_06. Wav]. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example when the player has entered an abandoned metro tunnel - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:25
[abandoned_metro_tunnel_07. Wav]. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example when the player has entered an abandoned metro tunnel - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:57
[abandoned_metro_tunnel_05. Wav]. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example when the player has entered an abandoned metro tunnel - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:36
[abandoned_metro_tunnel_01. Wav]. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example when the player has entered an abandoned metro tunnel - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:19
[abandoned_metro_tunnel_09. Wav]. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example when the player has entered an abandoned metro tunnel - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:29
[abandoned_metro_tunnel_08. Wav]. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example when the player has entered an abandoned metro tunnel - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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02:16
Natural sound of air compressor pumping pressure up in air tank. Electric motor is rotating air pump. At the end of recording interesting sound of air after motor is switched off and valve is closing. Please enjoy!to support me please consider a pourchase of some of my high quality polished royalty free sound effects or music tracks at https://audiojungle. Net/user/thesoundcraft?ref=thesoundcraft.
Author: The Sacha Rush
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04:09
After a rain storm, if it's a hot day the mist will rise, particularly in my river valley. There are railroad tracks on the far side of the valley from where i live, about five miles distant. In damp air the sound really carries. This file is unmodified.
Author: Nuncaconoci
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Free to use without any credits!. It should sound professional enough. It took a little while of analyzing what the snares had in those tracks, and i managed to pull this off after a while. I hope you appreciate my small effort for this day :). Have fun with it.
Author: Trckr
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07:54
Soundscape comment on the liminal world as winter readies for bed while spring yet to rise. I played keyboard in piano and organ chorus mode then layered tracks using audacity to "paulstretch" the dissonant chords to be resolved by the concordsif you want to see this piece with video https://youtu. Be/muka46kd8xk.
Author: Bigvegie
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01:09
Https://www. Youtube. Com/channel/ucneirnarxcfnpvwzlwg2pzg. 말 울음 소리를 만들어봤습니다. ----------------------------------------------------------------------------------you can use the sound freely ( i made it )if you interest my sounds, please visiting my youtube channel!!!--------------------------------------------------------------------------------. 누구나 쓸수 있는 무료음원입니다. 사운드가 도움이 되셨다면,저희 유투브 채널 한번 방문 와주시면 감사하겠습니다 ^^. 무료효과음, 무료bgm 꾸준히 업로드 하고 있으니 제 채널 한번 보고 가세요!!감사합니다.
Author: Mpooman
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00:21
Believe it or not, this is a recording of a hospital reception bathroom. Recorded in mono on a samsung galaxy s10+ so the quality isn't the best, but i did some eq, some processing to make it sound more stereo, and some metallic convolution reverb, but other than that this is basically the sound as i heard it.
Author: Jsilversound
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This is a quick beat i made in fl studio 20. The drums and melody are my voice sent through a whole bunch of effects to create the sound i desired. Hope you like it :).
Author: Crash
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00:15
This is one of the v-shaped hand exerciser's that you squeeze together. I use it every day as i also play the drums. My physical therapist says it's also good for the shoulder. Recorded with my yamaha pocketrak and edited on sony vegas. I duplicated the tracks which gives a better sound. Please comment on what you will use it for. :^).
Author: Tubbers
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00:06
After recording someone making a sound like "trrrrrrrrrrrr", i've applied the following effects :1)generate noise (red)2)i've modified the envelope of the noise in order to have it thin, then thick, thin-thick-thin-thick-. . . 3) i've put down the volume of the noise, and put the voice louder. 4) add a few effect with atom splitter audio : distroyr. 5)mix the tracks together.
Author: Iut Paris
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00:48
From july 4th, 2019 by the house. Recorded with my yamaha pocketrak and edited on sony vegas. Tracks were duplicated and the last bang was slowed down. Listen how the sound echoes around the hills. Makes me think of how ernie pyle described the sounds of artillery as it echoed off the hills. Please comment on what you may use it for. Thanks for listening. :-).
Author: Tubbers
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00:32
Https://noctored. Bandcamp. Com/album/horror-ambiences-soundpack. Looped versions of the tracks in my bandcamp for free download, as well as "indoor" versions of the rain and thunderstorm sound. Click "buy album" and put "0" as the price. If you want the. Wav download from bandcamp click on the arrow next to the download button to change the format.
Author: Noctored
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00:10
Part of "semiloopdrumsamples" package, please dl the whole package. . With 'semilooped' i mean that only the ride and hihat are longer loops and the kick and snare is separate for better flexibility. I only made basic patterns tho as this package is mostly meant for creating custom playalong/click tracks. No eq's, i'll let the user do that. . Again for flexibility. All samples are stereo(48khz24bitflac), since the sound of the kick naturally leaks in the overheads and the overheads are a big part of the snare sound.
Author: Rytmenpinnen
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00:08
Just a long, reverberating and multi-faceted fart sound made with my ample arm, sock over the microphone, in a small sound booth. No extra noises. Editted a few together from different tracks to create the 'overlapping' effects of the smaller ones, added a few effects, and was used in a 'toon of mine (kind of 'butthole of the world' volcano going off, suffice to say). Not as wet sounding as i thought it was going to be, though. Can be cropped, etc.
Author: Jeffro
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In the range of three octaves, sung by me in 13 tracks. Not completely in tune. The first one is unedited sound. The second is transposed an octave lower. The third is transposed two octaves lower. In the fourth all the latter are sounded together (39 voices). The transposing makes a peculiar effect to the voice specially in the second (12 semitone) transposition.
Author: Finnssound
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Original sound: http://freesound. Org/people/orpheuz/sounds/258090/. This is a combination of the harmonic component and the stochastic component. It was extracted with sms-tools, hps model, with parameters:windowtype: blackmanwindowsize (m): 1765fftsize (n): 2048# parameters to identify peaks and harmonics:magnitude threshold (t): -100min duration: 0. 1max number of harmonics: 147min f0: 250max f0: 400max error in f0 detection: 7max freq dev in harmonic tracks: 0. 01stochastic approximation factor: 0. 2.
Author: Rgonnering
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00:08
This jump scare sound was created by playing 2 dissonant chords on a single coil telecaster mic'd up w/ a vox ac 10 amp. The two guitar tracks are panned left and right- reverb and delay are added. Additionally, frequency enhancers were added between 4khz - 6khz which adds a higher tonal energy in the upper range of the guitar. Gain is added which can be heard as signal noise mostly at the end of the clip. Enjoy. Bainmack.
Author: Bainmack
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04:04
This is a sound i made in audacity by recording myself going "vvvvvvvvvvvvvv. . . " on two separate tracks and slowing them both down by 95% and adding a little bit of reverb. I think it's sort of convincing but i think it would be better if the pulse of the samples being copied a bunch of times kind of gives it away. Feel free to do what you like with it.
Author: Alienguy
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This jump scare sound was created by playing 2 dissonant chords on a single coil telecaster mic'd up w/ a vox ac 10 amp. The two guitar tracks are panned left and right- reverb and delay are added. The delay tail you can hear oscillates between left and right speaker as it fades. Additionally, frequency enhancers were added between 4khz - 6khz which adds a higher tonal energy in the upper range of the guitar. Gain is added which can be heard as signal noise mostly at the end of the clip. Enjoy. Bainmack.
Author: Bainmack
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03:21
I made a project in cubase which had 12 tracks each playing a sine wave in a different note of the chromatic scale, each sine wave also had slightly varied lfos on volume and pitch. Then i put this sound through the soundtoys crystallizer plug and recorded it while manipulating various parameters. Ended up with 3 minutes of crazy glitched out sounds, use for anything you like!. It gets pretty out of control at some points so don't have your speakers up too loud :).
Author: Lolamadeus
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These are trap warbles that i made by using my dad's sound testing equipment i tried using them for a beat but it didn't work out this is my 1st pack uploaded to here! enjoy! i will upload all work from my failed projects from here on out i do a lot more than just trap i rap to all kinds of beats! you do not have ti credit me but please message me your project so i can check it out! thanks!.
Author: Awolf
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12:42
Although the project inspire (nasa) seems to have died, there are still sources of sound sources of vlf noise in the net. In http://abelian. Org/vlf can be found several available streams from multiple receivers located around the globe. In this package, i simply offer a few records scattered in time from this site. The stereo samples correspond to a experimental stream that combines two sources balanced on each channel: cumiana vlf receiver (italy) + sheffield vlf receiver (uk). The mono tracks correspond to other indeterminate receivers.
Author: Galeku
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02:12
Near where i do many of my favorite nature recordings there are train tracks which can ocassionally be very busy -- and yes, sometimes they have interfered with some of my nature recordings. But, recently i recorded the sound of the approaching train carrying loads of coal. It was around dusk and breezy -- melancholy combination. . . . I really love the echo of the whistle. . . . And as i listened i could not help but think about 100 years ago when trains were more common, amazing how things change. Well, here it is. Kvgarlic.
Author: Kvgarlic
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05:27
A canadian pacific freight train hauling 98 fuel tankers of crude oil traveling eastbound through toronto. Recorded at barlett avenue level crossing in toronto on july 29, 2014 at 11:43am. See video of this sound here: https://youtu. Be/9z7mxdqlpwi. As a courtesy if you download my sounds please subscribe to my youtube channel: https://www. Youtube. Com/user/mycompasstv thanks!. ► support us via paypal: https://www. Paypal. Me/mycompasstv many thanks!.
Author: Mycompasstv
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00:01
Processed kick with good transientmade with ableton and been tested with monitors, its been eq'd and a compressed. This sound it at -0. 1db instead of 0. 0 so it's definitely not clipping. The sub of the kick is made in ni massive and then processed with all most every plugin i have. I took surprisingly long to make because it was originally meant to be secret for one of my own tracks but i never really used it so it has a lot of hidden detail that is just waiting to be downloaded lol.
Author: Dflee
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02:48
I composed a fairly long midi loop of chord progressions & let each section repeat twice. Then i layered a bunch of return tracks of the same line with arpegiated outputs played with straight, quarter note swing eight note swing, 16th note swing, & 32nd note swing all played together. The output was then compressed, heavily chorused through multiple fx devices, and stereo panned into the nonsense you hear. If you use this please comment a link, i don't need/want credit i'd just be super curious to see what you did with it!.
Author: Jackie Makes Noiz
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36:47
This recording was done early one morning in may 2012 in the middle of scotland. You can hear the usual sounds of the countryside at this time of year and day. The two front microphones were facing the river tay, the two back ones drummond hill. This is the sound those front ones captured. All of them microphones were audio technica at-3031 ones, connected to the rme quadmic preamp into an edirol r-44 recorder. To get a quadraphonic or surround sound you have to download both tracks (they are next to eachother on the list) and alter them the way you want. If you compare them, then it shows what a difference it makes where you point those microphones.
Author: Inchadney
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03:28
An audio translation of statistics on the current covid-19 pandemic. A sound composition that makes the pandemic tangible on an acoustic level, based on data series and curves. The basis for the auditory presentation of the statistics is provided by pixelsynth, a browser-based synthesiser for generating sounds from images. A cursor scrolls over the monochrome image of a statistic and plays notes when it comes into contact with bright pixels. The audio tracks generated by pixelsynth from the statistics were then recorded in logic pro and individually processed using effects, automations and other synths and sounds. Additional information: the audio is complemented by appropriate animations of the statistics, which cannot be shown here, however.
Author: Sound In Transition
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00:05
I really enjoyed exetone studio's recording of a bell found here - https://freesound. Org/people/exotonestudio/sounds/416992/. I took this sample into melodyne and moved all of its frequencies into "c" range. This gets rid of harmonics and makes the sample well-suited to use as a musical instrument. I prefer the original sample for some purposes. Unprocessed, it has a richer sound. And i also truncated to get rid of a tricky bit i couldn't fix. And i combined stereo tracks into mono, since that works better for an instrument where one wants to control panning inside of a composition. So as a pure sound effect, i recommend the original. This version is just useful as an instrument.
Author: Erikh
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00:32
I created these perfect loops using my yamaha psr463 synthesizer, my zoomr8 portable studio, and audacity. All the music on these tracks was written by me. All instruments were played by me as well. All you have to to is loop them and you'll have a great base rhythm for your projects or to just jam with. That's why i create these types of loops; they help me create full finished compositions. If you would like to check out my original music it is available here:wicked.
Author: Badoink
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09:14
This is a compilation of freesound files. It is intended as background atmospheric sound. I find it stands by itself, so i am uploading it as is, though i added more layers to it as "scary night complete". Loops, cycling from calm night through a windy, brief storm. Really ought to be longer, but. . . Formed from:171984__kyster__massive-hail-and-two-deep-thunderbolts-2012-11-02191934__klankbeeld__creacking-oak-6bft-short-130418-0023405__neilg__rainonleaves-june2006245824__1ratatosk1__nightscapes-asplund-ett-min253535__kvgarlic__windblownleavesskitteringacrossasphaltoct31st2014267551__yoyodaman234__thunder2267550__yoyodaman234__thunder3267549__yoyodaman234__thunder4272322__klankbeeld__wind-in-willow-02-contact-mic-150426-064462488__sagetyrtle__1103octobernight83985__inchadney__owls. The two main tracks are 62488__sagetyrtle__1103octobernight (a lovely autumnal evening) and 272322__klankbeeld__wind-in-willow-02-contact-mic-150426-0644 (which i stretched in audacity for the underlying groaning as well as using as is).
Author: Lxx
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06:00
Http://i. Imgur. Com/2vmzp1i. Jpg. Recorded on the east side of south wabash avenue close to the intersection of wabash and east harrison street, in the south loop area of chicago, on 7/20/2013. After recording trains crossing the adjacent tracks i turned the microphones southwest towards the intersection of harrison and wabash. Traffic was heavy and drivers were frequently blowing their horns at each other. A couple of vehicles playing loud music stop at the light. Time of recording was 5:57pm. Weather was warm, in the 80s. Recording details: 2 audio technica at4022s in rycote windshields > sound devices 302 mixer > tascam dr-40 recorder.
Author: Thaighaudio
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00:02
After searching the vastness of the interweb for some 6 inch zilbel samples with no luck, i finally decided to record my own bell. Theres 3 versions of 4 single samples each, 4 chokes, 4 medium and 4 hard hits. I know a lot of you out there have been searching for some samples of one of these bells for a long time so here ya go guys, totally free, full to use for whatever you want, no credit needed to be given to me. These sound amazing in a mix and really add a lot of life to your drum tracks, they dont sound over compressed (theyre dry recordings) and they dont over power everything else, nice crisp and clear. Ding away my friends!.
Author: Iowaspacewizard
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04:16
My fmc002 submission!. For this, i generated several sounds from audiopaint (free software) and spectrobits (free vsti), two image->sound synthesis softwares. These sounded interesting but i wasn't sure how to use them. Then i made a drum beat, synth bassline, and some other stuff, rendered the song, used paulstretch to stretch the song out 4x, put it back in the project, added even more stuff to other tracks (mostly timestretched versions of my own samples), rendered the result, brought that render back into the daw, and then reversed it. A lot of effects and automation were also used during all 3 stages of the track's creation. Further, each time i rendered, i used the same mastering chain, so eq and other stuff is being applied multiple times. This brings out some surprising timbres and overtones. Really, the final recording sounds nothing like the sounds i began with.
Author: Strangehorizon
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00:29
The story begins by a music that i found. A open door, heels, then silence, a chair, computer sounds with mouse, retake of music and close of the door. , who is the ending of music too. To produce that, i choose audacity; i take recorded moments of life. For the technique, i choose a fade in and fade out for the music and the recorded sounds fit well together. For the moments of silence, when the work begins, i only let the recorded sound talk without music. I choose to work with two mono audio tracks: on for the music and the other for the daily sounds. Descriptif selon la typologie de schaeffer. 1. Masse : son dit “cannelés”2. Timbre harmonique :3. Grain : rugueux4. Allure : non vibrato5. Dynamique : abrupte6. Profil mélodique : tentatives de variations glissantes7. Profil de masse : son cyclique avec des moments doux puis un peu plus fort.
Author: Univ Lyon
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